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NPC Generator

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Advanced [show]


Oloric Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His skin is fair and his fingers are delicate and long. His chestnut hair and beard is wavy and long. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Oloric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oloric Loderr, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Athletics +5, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4

Possessions: 300 pp. Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized green coat. His crest is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Azzakh hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Entrepeneur. Bonds: Poor, Enemies. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Azzakh Qyxpahrgh, Male Dragonborn Sorcerer 7
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)18 (+4)
Skills Persuasion +7, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports tan clothing, slightly heavier than average wear. His auburn hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them

History: Gunter was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Gunter Ainsworth, Male Human Warrior 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp.


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with blue highlights, and long tan pants that bunch up around his shoes. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Criminal record, Rich, In love. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Sun In Woods, Male Tabaxi Bard 11
Medium (5'7") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 87 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Athletics +7, Religion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2800 gp. Brown-green garnet (40 gp). Blue sapphire (1500 gp). Red-brown spinel (40 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). Deep blue spinel (400 gp). Deep green spinel (40 gp). Aquamarine (400 gp). Citrine (80 gp). Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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