Kassoon
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Advanced [show]


Erky Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. He carries a battered shortspear and tarnished pickaxe as well. He wears his silver hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Opinionated. Bonds: Rich, Attractive, Family. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Erky Gummen, Male Gnome Commoner 11
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Intimidation +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: Silver comb with moonstones (500 gp).


Social Check DCs


Frug Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of his god around his neck, and a kukri on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Secretive, Ugly. Bonds: Criminal record, Immigrant. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Frug Gummen, Male Gnome Druid 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs


Anselm Fawcett, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is cut close to his head. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated, Logical, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Anselm Fawcett, Male Human Sorcerer 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills History +6, Insight +5
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: Eye agate (16 gp). Chalcedony (50 gp). Peridot (50 gp). Moss agate (16 gp). Sard (50 gp).


Social Check DCs


Zepar Still, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a pixie cut. His black eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his brother to traveling adventurers; and to clean up the streets

Ideals: Athletic, Professionalism. Bonds: Adventurer, Family, Guardian. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Zepar Still, Male Tiefling Druid 1
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs

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