Gilthur Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He wears his brown hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: He has always had a great fascination with Dwarven culture. He believes the world needs to unite to get rid of brigands once and for all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal music training, and achieved minor success. He was granted psionic powers by his dying brother.
Motivation: He has decided he is irredeemable; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Artistic. Flaws: Racist. Bonds: Enemies, Criminal record. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Auran, Halfling, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 700 gp. Silver pearl (40 gp). Malachite (12 gp). 1 Minor magic item.
Salasar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long rusty crest kept up in a rat tail. His red eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family Salasar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Selfish, Insane. Bonds: Criminal record, Adventurer. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1200 gp. Star rose quartz (20 gp). Rose (20 gp). Chrysoprase (20 gp). Red spinel (160 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his mother was called into army service. When Nordak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Disease, Antagonistic. Bonds: Military. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. 1 Darkwood Shield.
Sun Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His beige fur is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gifted from a young age, Sun studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk.
Ideals: Entrepeneur, Opinionated, Gifted. Bonds: Guardian, Adventurer. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 16
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 22 (+6) | 17 (+3) | 10 (+0) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +10 / 3d6+6, Grapple +6
Possessions: 2100 gp. Aquamarine (1100 gp). Jet (90 gp). Golden yellow topaz (1100 gp). Chrysoberyl (90 gp). Citrine (60 gp). Golden yellow topaz (1100 gp). White opal (700 gp). 1 Minor magic item.
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