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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his green robe, he is not a threatening figure. He has moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Mortician. He struck the Mortician job and began his own company from there.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Insane, Racist, Mundane. Bonds: Job, Has a crush. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Cooper, Male Human Expert 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)10 (+0) 11 (+0)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Art Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His brown fur is slicked back into a classic pompadour. His eyes are green and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Art Paws, Male Tabaxi Bard 6
Medium (6'6") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 30000 cp.


Social Check DCs


Ur-Edin Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Layabout and is in decent physical shape. He has a small bristly mustache and wavy black hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Eccentric and domineering, Ur-Edin will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Seamstress, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He has drifted from career to career and currently works as a Layabout.

Motivation: His religion dominates his actions; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Extrovert. Bonds: Job, Attractive, Religious, Poor. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Ur-Edin Marleigh, Male Half-Orc Ranger 4
Medium (5'9") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilthur Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up. He has hazel eyes and a black hat with a tan feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Poor, Adventurer, Immigrant, Job. Occupation: Stylist

Voice: Old Prospector

Attributes [hide]

Gilthur Brazzik, Male Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs

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