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NPC Generator

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Advanced [show]


Shane Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His golden hair is lengthy. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.

Bonds: Attractive, Job, Poor. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Shane Burrows, Male Half-Elf Ranger 9
Medium (5'2") Half-Elf, Neutral Good (CR 9)
Armor Class 14
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He has dyed his greying red hair a little too much giving a sharp red color. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder mother left him crippled. He's since become an addict/alcoholic.

Motivation: He's looking for his big break.

Ideals: Joker, Logical. Flaws: Addict, Disease, Insomniac. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Thamuz Abstract, Male Tiefling Rogue 13
Medium (5'6") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 106 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +7, Religion +8
Senses Passive Perception 13
Languages Common, Draconic, Auran, Giant, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Clear bright green emerald (8000 gp). Smoky quartz (20 gp). Moss agate (16 gp). Amber (120 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp). Chrysoprase (20 gp). Azurite (16 gp).


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a moderate pudge and is not very fit. He keeps his blue hair in a flapper bob. He has gleaming, smiling white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Merihim was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Doctor soon after.

Motivation: Regain custody of his son; and money/treasure

Ideals: Professionalism. Bonds: Family, Job, Rich. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1600 gp.


Social Check DCs


Direcris Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His black crest is smooth and relatively long. His fierce red eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born blind and as such lacked many opportunities for work. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Passionate. Flaws: Ugly, Racist, Disease. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Raspy

Attributes [hide]

Direcris Bhenkumbyrznaax, Male Dragonborn Wizard 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 2000 sp.


Social Check DCs

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