Left-Handed Running, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man is dressed in earthy colors with a brown and green handkerchief worn on his left side. His lavender fur is greasy and uncared for. He has copper eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Left-Handed was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Selfish, Impulsive. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 23 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Blue star sapphire (700 gp). Blue quartz (8 gp). Hematite (8 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Crown-heir does. He keeps his cinnamon fur in a flapper bob. His eyes are likewise copper. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sun's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to be a ploughman again
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Attractive. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
Fargas Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a yellow tunic with black highlights, and long violet pants that bunch up around his shoes, and a wedding ring on his right hand. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Architect for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: In love, Nature, Job. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Tourmaline (80 gp). 1 Banded mail. 1 Masterwork studded leather.
Brottor Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his silver hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Beggar, Brottor learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has decided he is irredeemable; and expand his business
Flaws: PTSD. Bonds: Slave, Attractive, Job, Family, Criminal record. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven, Aquan, Giant, Undercommon, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 4000 sp. Azurite (9 gp). 1 Minor magic item.
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