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NPC Generator

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Advanced [show]


Vlorn Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is black and very short. He has several tiny jet earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Persistence. Bonds: Attractive, Rich, Adventurer. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Vlorn Reedfellow, Male Halfling Sorcerer 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 5000 sp. Silver pearl (130 gp). Eye agate (13 gp). Lapis lazuli (13 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Wymar Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black vest and prefers yellow and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Dilettante mother left him crippled. He now mingles about in high society.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Insomniac, Disease. Bonds: Criminal record, Rich. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Wymar Durkin, Male Half-Elf Expert 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His silver hair is braided into rings. His violet eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Family, Job. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Bertram Fasharash, Male Half-Elf Monk 11
Medium (5'6") Half-Elf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 40 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 12 (+1)18 (+4)
Skills Athletics +6, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +5

Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His red hair is greasy and uncared for. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Cockaby Loofollue, Male Gnome Cleric 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp.


Social Check DCs

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