Erias Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Erias was raised in a hard working conservative environment. Through the years after Erias was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Erias's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Expand his business; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Job. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 150 pp.
Bathin Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are red.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Cook in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp.
Bertram Van Es, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy green pantaloons and a tan scarf. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Banker, who enjoyed hunting, Bertram was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Job, Rich, Nature, Immigrant. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2900 gp. Rose (20 gp). Eye agate (15 gp). Red-brown spinel (110 gp). Red spinel (110 gp). Black pearl (300 gp). Moss agate (15 gp). Golden pearl (110 gp). Hematite (15 gp). Black pearl (300 gp).
Kipper Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'4". He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a ceremonial dagger. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Persistence. Bonds: Religious, Criminal record, Job, Family. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 100 gp. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!


