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NPC Generator

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Advanced [show]


Bertram TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple white robe with brown stripes complete with hood. His hair is chestnut, silky, and of moderate length. His gray eyes peer out from beneath his Stetson white hat.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Armorer again; and he wants to meet his childhood hero

Ideals: Artistic. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Bertram TellPenny, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hûmgrat Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long blue pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. He has blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 13 years.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Bonds: Attractive, Criminal record, Job, Family. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Hûmgrat Coombs, Male Half-Orc Fighter 1
Medium (6'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rurik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown cloak and cross-gartered grey stockings. He has brown hair. He has a dull look in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Fisher profession.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Rurik Bloodkith, Male Dwarf Adept 10
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Violet garnet (300 gp). Banded agate (15 gp). Rose (30 gp). Aquamarine (300 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His eyes are blue and beady.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Azaki Mellerelel, Male Elf Expert 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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