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NPC Generator

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Advanced [show]


Salasar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is scarlet and very short. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Salasar was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He now owns his own business.

Motivation: To be a Locksmith again; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Salasar Xephyrbahnor, Male Dragonborn Wizard 8
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 90 pp. Black velvet mask with numerous citrines (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (700 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Dagger Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His clothes are grease stained in places. He keeps his white fur in a flapper bob. His yellow eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his sister to traveling adventurers.

Ideals: Extrovert, Entrepeneur. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dagger Of Wine, Male Tabaxi Warrior 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +7

Possessions: 2300 gp.


Social Check DCs


Watson Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His top hat is riddled with cuts and holes. His eyes are violet and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Watson grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Watson Greenbottle, Male Halfling Sorcerer 5
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 18 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Sapply Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His blonde hair is singed and shortened. His brown eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is a Lycanthrope in disguise. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Sapply Fiddlefen, Male Gnome Fighter 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs

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