Gell Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His brown unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.
Motivation: Doesn't want to be a Sage and was forced into it by his family.
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item.
Nadarr Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his white crest well, parting it to the right. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nadarr was born in the west. At a young age he loved to build and create. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To be a Sailor again; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Persistence. Bonds: Adventurer, Job. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 21000 cp. 1 Minor magic item.
Grumbar Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, white cloak. He has wavy silver hair. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Priest, but he got bored and became a Roofer. Some 4 years later his spouse died after the birth of his son. Heartbroken, Grumbar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and expand his business
Flaws: Hedonist. Bonds: Job, Immigrant, In love, Enemies. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 97 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 8000 gp. Alexandrite (900 gp). Black star sapphire (800 gp). Eye agate (15 gp). Onyx (50 gp). Red garnet (50 gp). Deep blue spinel (900 gp). Jet (50 gp). Star ruby (800 gp). Fiery yellow corundum (800 gp). Silver pearl (50 gp). Zircon (50 gp). Bloodstone (50 gp). Golden yellow topaz (900 gp). Golden pearl (50 gp). Blue star sapphire (800 gp).
Caeldrim Withrethin, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His eyes are gray.
Personality: Caeldrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.
History: Caeldrim hails from a village terrorized by orcs. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is wracked by social anxiety
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 2200 gp. Black pearl (500 gp). Amber (50 gp). Moss agate (9 gp). Black pearl (500 gp). Violet garnet (500 gp). Blue sapphire (1400 gp). Jasper (80 gp). Deep green spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!