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Advanced [show]


Torinn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear flannel. He wears his green crest down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torinn took refuge in the old dungeon and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Cook

Voice: Russian accent

Attributes [hide]

Torinn Jharthraxyn, Male Dragonborn Sorcerer 15
Medium (6'6") Dragonborn, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 56 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Intimidation +8, Religion +8
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +10 / 4d8+5, Ranged +7 / 4d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. He has no fur. His yellow unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly, Disease, Insomniac. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Windy Running, Male Tabaxi Commoner 8
Medium (6'9") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)14 (+2) 11 (+0)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 3000 sp. Black opal (1400 gp). Tourmaline (160 gp). Obsidian (9 gp). Star rose quartz (70 gp). Jasper (70 gp).


Social Check DCs


Vondal Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Vondal Stoutale, Male Dwarf Commoner 3
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His blue eyes have a joyful gleam in them most of the time.

Personality: This man loves painting and to teach people painting more than just about anything. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Anselm hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Hadley, Male Human Warrior 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 10 (+0)18 (+4)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 500 sp. 1 Masterwork studded leather.


Social Check DCs

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