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NPC Generator

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Advanced [show]


Immeral Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He is portly but not overly obese. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Immeral was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miller. He left for the east, certain he would find work there.

Motivation: Half-Elven compassion; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Sensitive, Hedonist, Disease, Racist. Bonds: Immigrant. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Immeral Galanodel, Male Half-Elf Barbarian 1
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: Tiger eye turquoise (11 gp).


Social Check DCs


Krimp Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His blonde hair is braided into rings. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: Born to a pair of adventurers, Krimp grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Krimp and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Krimp Emsworth, Male Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp.


Social Check DCs


Roger Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is unkempt and raggedy. He has gray eyes and a black hat with a white feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Roger Lincoln, Male Human Expert 9
Medium (6'2") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 8 (-1)15 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 14000 sp. Gold and topaz bottle stopper cork (1500 gp). A roughly beaten golden orb (60 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His head has been shaved. His hazel eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the south. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Kelter Shadowquick, Male Halfling Commoner 9
Small (3'4") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 34 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Malachite (7 gp). Chrysoprase (60 gp). Azurite (7 gp). Deep blue spinel (200 gp).


Social Check DCs

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