Beloril Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair has been sun bleached extensively. His eyes are violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Farmer, who enjoyed hunting, Beloril was taken on many hunting expeditions. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Joker, Professionalism. Flaws: Fearful. Bonds: Nature, Job. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp. Red-brown spinel (40 gp). Blue quartz (12 gp). Jasper (50 gp).
Dworic Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His chestnut hair is greasy and uncared for. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and money/treasure
Ideals: Gifted. Flaws: Ugly, Disease, Racist. Bonds: Rich, Adventurer. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 60000 cp. Star rose quartz (80 gp). Citrine (80 gp). Tourmaline (80 gp). Carnelian (80 gp). 1 Masterwork Artisan’s tools. 1 Superior lock.
Trym Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He carries a battered shortbow and tarnished dagger as well. With a patchy blonde beard and wild blonde hair. His ears are large.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. Flattery will make him almost putty in your hands.
History: He got into the Beggar business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1600 gp. Jeweled anklet (3000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Huckabee, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. He wears his chestnut hair up. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Cook for hire.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Cook
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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