Laucian Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He typically wears yellow cloth garments or leather armor. He is an epitome of beauty. His tied-back hair is silver. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Barber. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Laucian was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Laucian liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again
Ideals: Fighting. Bonds: Attractive, Job, Nature, Poor. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Masterwork manacles. 1 Crowbar. 1 Hourglass.
Henry Barlow, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His red hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is content.
Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 54 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp. Eye agate (16 gp). Deep blue spinel (1600 gp). Chrysoberyl (80 gp).
Ahrim Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. He carries with him a set of bows on his belt, each one with a amethyst on the hilt. His purple hair has been sun bleached extensively. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. Through the years after Ahrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ahrim's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content.
Ideals: Fighting, Professionalism. Flaws: Antagonistic, Mundane. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 51 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 5000 gp. Brass mug with jade inlays (200 gp). Cloth of gold vestments (150 gp). Silver comb with moonstones (800 gp). Silver ewer (50 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).
Wiggens Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with white pants. He has a slight overbite and is overall scrawny. He wears his blonde hair up in a very large beehive style do. This blue eyed easterner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: He got into the Shoemaker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Job, Slave. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 100 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!