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NPC Generator

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Advanced [show]


Godfrey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is white and curly. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of brigands once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has worked as a Brewer like his mother before him.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Bonds: Attractive, Guardian, Enemies, Mentor, Job. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Godfrey Dalton, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 18 (+4)17 (+3)
Skills Performance +5, Survival +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Nadarr Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered scimitar and tarnished falchion as well. His copper crest is unkempt and raggedy. His fierce gold eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and further expansion of business

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Nadarr Hashphronyxadyn, Male Dragonborn Monk 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black cloak and cross-gartered tan stockings. His golden hair is drawn into a tight pony tail with a card scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Berrian does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Berrian Xistsrith, Male Half-Elf Bard 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Eye agate (13 gp). Emerald (1400 gp).


Social Check DCs


Mreksh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His copper crest is unkempt and raggedy. His eyes are red.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Mreksh was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Mreksh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Mreksh Yarjerit, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Performance +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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