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NPC Generator

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Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Marshal. His hair is red and curly. This gray eyed westerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: The child of a Stylist, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Gilbert Bentley, Male Human Cleric 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Jade (90 gp). 1 Darkwood Shield.


Social Check DCs


Snafû Cromwell, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He keeps his brown hair in a pixie cut. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the east to a Jeweler, Snafû learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Snafû Cromwell, Male Half-Orc Wizard 7
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Sapphire pendant on gold chain (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Everleigh, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. His chestnut hair is knotted and matted. His amber eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Fighting. Bonds: Military, Nature. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Frederick Everleigh, Male Human Sorcerer 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 400 gp.


Social Check DCs


Bathin Fright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with Stetson hat. He wears his silver hair up. He has several tiny jet earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bathin was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Pacifist, Persistence. Bonds: Immigrant, Rich, Adventurer. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Bathin Fright, Male Tiefling Monk 11
Medium (5'11") Tiefling, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 700 gp. Deep blue spinel (500 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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