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NPC Generator

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Advanced [show]


Dean Bradley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has a very tight haircut. He has amber eyes and a red hat with a brown feather.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Opinionated, Joker. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Dean Bradley, Male Human Ranger 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 gp. Jasper (80 gp).


Social Check DCs


Oloric Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and further expansion of business

Ideals: Athletic. Flaws: Insomniac, Ugly. Bonds: Job, Has a crush, Rich. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Oloric Daerdahk, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Harbek Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Harbek managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Bonds: Enemies, Criminal record, Rich, Adventurer. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Harbek Durthane, Male Dwarf Aristocrat 6
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 sp. Blue sapphire (500 gp). Deep blue spinel (600 gp).


Social Check DCs


Chem Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has a moderate pudge and is not very fit. He wears his brown hair down. His eyes are likewise black. His teeth are white and perfect.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and tiefling compassion

Ideals: Professionalism, Persistence. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Chem Destiny, Male Tiefling Paladin 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs

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