Andram Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and blue. His gold eyes dart from person to person to random spaces in the air.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Masseuse, but he got bored and became a Apothecary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 7)
Armor Class 10
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item.
Gerbo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: Gerbo hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He became a Farmer soon after.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Joker. Flaws: Selfish. Bonds: Enemies, Job, Adventurer. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jak Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: He was born at the edge of vast forest. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and to settle down with his crush
Ideals: Professionalism, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 300 gp. Golden yellow topaz (1400 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Berevan, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a black coat with green slacks. He wears a wide-brimmed hat to cover his moderate length brown hair. He has violet eyes and a brown hat with a black feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Beiro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Beiro was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Beiro's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Beiro and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Selfish, Antagonistic, Mundane. Bonds: Mentor. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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