Sindri Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Shy, Disease, Depressed. Bonds: Attractive, Nature. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Ignan, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.
Watson Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He has achieved small success as a Armorer.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Job, Family. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 60000 cp.
Galinndan Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Galinndan was raised in a hard working conservative environment. A freak accident while working with his Fisher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Impulsive, Disease. Bonds: Guardian, Job, Family. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 80 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1500 gp. Red spinel (80 gp). Bloodstone (20 gp). Bloodstone (20 gp). Blue quartz (16 gp). Pink pearl (80 gp). 1 Minor magic item.
Spear Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes, and carries hand crossbows. His gray fur is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Fighting. Flaws: Impulsive, Disease, Greedy. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Old masterpiece painting (2100 gp). Jeweled anklet (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
