Lone Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He typically wears pastel cloth garments or leather armor. His fur is short and brown. His copper eyes dart from person to person.
Personality: He can speak with the recently deceased. Lone enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Lone was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 26 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his auburn hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: Gifted from a young age, Carrie studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Animal Trainer. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item.
Qemuel Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in a clean pastel cloak covering his clean studded leather. His dark red hair is lengthy and is close to two feet long. This black eyed westerner is not easily forgotten.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 147 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +8
Possessions: 10000 gp. Red spinel (80 gp). Lapis lazuli (14 gp). Aquamarine (300 gp). Jasper (60 gp). Chalcedony (60 gp). Bloodstone (60 gp). Eye agate (14 gp). Onyx (60 gp). Blue sapphire (800 gp). Blue quartz (14 gp). Brown-green garnet (80 gp). Aquamarine (300 gp). Aquamarine (300 gp). Malachite (14 gp). Star ruby (800 gp). Black pearl (300 gp). Star rose quartz (60 gp). Star rose quartz (60 gp). Obsidian (14 gp). 1 Medium magic item. 1 Medium magic item.
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has wavy red hair. He has a tattooed face.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Barendd does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the north. Barendd abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: To reunite with his old friends; and he loathes his own lifestyle
Flaws: Insane, Depressed. Bonds: Military, Poor, Adventurer. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2 Holy water.
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