Thomas Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Thomas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his writing dream.
Motivation: Regain custody of his son.
Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 190 pp. Alexandrite (400 gp). Rock crystal (60 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Rock crystal (60 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.
Bundrigo Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in a clean yellow cloak covering his clean studded leather. His brown hair is matted, messy, and big. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is an amazing painter.
History: He was born into a rich family. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Rich, Slave. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp.
Adran Floshem, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a grey costume with the symbols of the sun god on his torso. His long chestnut hair reaches down to his waist. His eyes are likewise hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Has a crush, Enemies, Job. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp.
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He very much looks the part of a Barrister. He is an epitome of beauty. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Orsik was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Job, Attractive. Occupation: Barrister
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 110 gp.
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