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NPC Generator

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Advanced [show]


Vrondiss Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a tan suit, white shirt, and pastel tie. He wears a deerstalker hat to hide his balding. His red eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Dilettante, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: Expand his business.

Flaws: Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Vrondiss Zzzxaaxthroth, Male Dragonborn Warrior 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Joser Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with yellow socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. He keeps his brown hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Joser and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Joser discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Joser fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he feels threatened by others

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Joser Bigheart, Male Halfling Aristocrat 13
Small (3'1") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 73 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Athletic, Fighting, Artistic. Flaws: Antagonistic. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Charles Hildenman, Male Half-Elf Aristocrat 11
Medium (5'10") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1500 gp. Golden circlet with four aquamarines (6000 gp). A roughly beaten golden orb (50 gp).


Social Check DCs


Vondal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He keeps his brown hair in a pixie cut. He has amber eyes and a blue hat with a white feather.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his father. In his 11th year, his parents were killed by a brigands raid, leaving Vondal alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and balancing his hectic life and new animal trainer responsibilities is difficult

Bonds: Attractive, Poor, Job, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Vondal Strongheart, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 18 (+4)10 (+0)
Skills Perception +8, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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