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NPC Generator

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Advanced [show]


Fulbar Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and curly. His eyes are brown and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Guard, who enjoyed hunting, Fulbar was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He has set out to sabotage the competition.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Nature. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fulbar Swiftwhistle, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 19 (+4)17 (+3) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Draconic, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 7000 sp. Malachite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Atterton, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Extrovert, Professionalism. Bonds: Rich, Adventurer, Criminal record. Occupation: Actor

Voice: Stutters

Attributes [hide]

Thomas Atterton, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 9 (-1)15 (+2)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. 1 Masterwork Musical instrument.


Social Check DCs


Geoffrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He wears a broad hat to cover his moderate length white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Logical. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Geoffrey Berkeley, Male Human Warrior 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Everard Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his black hair up. His eyes are gray and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 5 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job. Occupation: Carter

Voice: Stutters

Attributes [hide]

Everard Connors, Male Half-Elf Barbarian 8
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 50 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp. Citrine (50 gp). Sard (50 gp). Zircon (50 gp). Deep blue spinel (1300 gp). 1 Minor magic item.


Social Check DCs

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