Flogg Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south, but his parents moved at a very young age to the east. When Flogg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Guardian, Immigrant, Military, Job. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3200 sp. Banded agate (8 gp). Tourmaline (40 gp). Golden pearl (40 gp). 1 Masterwork Common Melee.
Tordek Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Courier, who enjoyed hunting, Tordek was taken on many hunting expeditions. Tordek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Tordek never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is greedy.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, In love, Nature. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Emerald Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His lavender fur has been sun bleached extensively. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east his family was never financially stable. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Hematite (11 gp).
Boddynock Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He sports a long silver beard, and similarly colored long hair. He has green eyes and a brown hat with a tan feather.
Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Boddynock was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and a need for knowledge about a nearby landmark
Flaws: Insane, Disease. Bonds: Attractive, Family, Adventurer. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Orc, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 4 Holy water. 1 Tanglefoot bags.
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