Nalral Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a blue suit. His feathered hat is riddled with cuts and holes. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a wizard, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Cynical, Secretive. Bonds: Mentor. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 98 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
Possessions: 3000 gp. Silver pearl (140 gp). Amber (140 gp).
Himo Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His tied-back hair is white. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south to a Marshal, Himo learned a great deal about his father's area of expertise. Himo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Lorm Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is portly but not overly obese. His brown hair is kept up in a ponytail inside a Stetson hat. His ears are large.
Personality: Lorm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Lorm studied abroad. Through the years after Lorm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lorm's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Lorm and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Professionalism, Gifted. Flaws: Ugly, Antagonistic. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Paymon Passion, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green tunic with blue highlights, and long pastel pants that bunch up around his shoes. His black hair is braided into rings. His eyes are white and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Hedonist, Mundane. Bonds: Nature, Criminal record. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 130 gp.
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