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NPC Generator

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Advanced [show]


Flame Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in yellow turtlenecks beneath a black coat with brown slacks. He wears his cinnamon fur down. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: To end his boredom; and sabotage a competitor

Flaws: Mundane, Secretive. Bonds: Rich, Job. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Flame Of Passion, Male Tabaxi Aristocrat 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chay Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is short and white. His fierce amber eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Chay hails from a village terrorized by drow. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He inherited the family business which he has now maintained for 6 years.

Motivation: Someone believes him a fraud.

Ideals: Joker, Philantrophist. Bonds: Immigrant, Enemies, Job. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Chay Goodearth, Male Halfling Warlock 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Nimble Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in grey turtlenecks beneath a black coat with green slacks. Beneath his clothing is a huge mess of scar tissue. His fur is white and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nimble took refuge in the ruined castle and found the beat up halberd and armor he uses now. He left for the south, certain he would find work there.

Motivation: To end his boredom; and he's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Slave, Immigrant, Nature. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nimble Fang, Male Tabaxi Wizard 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Tourmaline (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Medrash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is portly but not overly obese. His gold crest is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Cartwright. Further he is a bit of a stoner and is frequently out of it.

History: Medrash was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Medrash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Cartwright soon after.

Motivation: Wants to open a new tavern.

Flaws: Addict. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Medrash Qyxpahrgh, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 92 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 18 (+4)13 (+1)
Skills Medicine +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Hematite (16 gp). Black opal (400 gp). Azurite (16 gp). Iolite (40 gp).


Social Check DCs

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