Medrash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his green crest up. His eyes are gold.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He enjoys reading and quiet.
History: Born to a Blacksmith, his father struggled to pay the bills. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Medrash was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +3
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Thervan Ariessus, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears a worn and beaten armor. He has wavy black hair. This amber eyed easterner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: When he was but 7 years old his parents immigrated from the east. He worked as a nervous Fletcher and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and to be a engraver again
Ideals: Logical. Flaws: Lazy. Bonds: Job, Immigrant, Rich. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Gnoll, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Mreksh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brass crest up. He has a tattooed face.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. When Mreksh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Attractive, Guardian, Rich, Military. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp. Red garnet (160 gp). 1 Hourglass.
Purson Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his chestnut hair up. He has silver eyes and a grey hat with a violet feather.
Personality: Stoic and calm, he prefers to meditate than take action. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Sage business at a young age. A gifted student he started as a Barkeep, but he got bored and became a Sage. He became a Sage soon after.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Melee.
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