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NPC Generator

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Advanced [show]


Lone Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His white fur is slicked back into a classic pompadour. His ears are large.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Lone grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Deep voice with rolling R's

Attributes [hide]

Lone Of Shadows, Male Tabaxi Wizard 4
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 10 pp. Aquamarine (600 gp).


Social Check DCs


Orsik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His moppish brown hair is in a traditional bowl cut. His eyes are violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: He was born in the south, but his parents moved at a very young age to the north. He worked as a nervous Gardener and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he wants revenge against dire rats

Ideals: Impeccable. Flaws: Selfish. Bonds: Immigrant, Job, Enemies. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Orsik Brazzik, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 112 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Deception +5, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant black.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Merihim was born in the south. At a young age he loved to build and create. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Merihim Horror, Male Tiefling Sorcerer 4
Medium (6'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Adrik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears bulky green painted plate armor. His white hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Adrik was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a need for knowledge about a nearby landmark

Flaws: Addict, Secretive. Bonds: Family, Adventurer, Enemies. Occupation: Sculptor

Voice: Aggressive tone

Attributes [hide]

Adrik Silverstone, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 53 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Religion +4, Stealth +8
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: A necklace of small pink pearls (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A necklace of small pink pearls (2000 gp).


Social Check DCs

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