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NPC Generator

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Advanced [show]


Alexandre Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and doesn't want to be a priest and was forced into it by his family

Ideals: Pacifist, Artistic. Flaws: Disease, Racist. Bonds: Attractive, Family. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Alexandre Tewksbury, Male Human Sorcerer 11
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 38 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2400 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs


Norkruuth Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a brown coat over a white low-cut shirt, and a Stetson hat upon his head. His rusty crest is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Rich. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norkruuth Esstyrlynn, Male Dragonborn Bard 10
Medium (6'3") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Investigation +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 900 gp. Gold and topaz bottle stopper cork (700 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (200 gp). Solid gold idol (900 gp). Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tan tunic with yellow highlights, and long grey pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. With bright black hair and a scraggly beard. His gray eyes peer out from beneath his small tan hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Addict. Bonds: Slave, Attractive, Rich, Mentor, Religious. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Umpen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to cover his moderate length white hair. His eyes are a pleasant blue.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Umpen hails from a village terrorized by dire rats. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently he has begun working with bootleggers and crooks.

Motivation: Many dire rats want him driven away.

Ideals: Justice. Flaws: Racist. Bonds: Immigrant, Criminal record, Enemies. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Umpen Tarkelby, Male Gnome Fighter 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Nature +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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