River Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His orange fur is knotted and matted. His eyes are amber and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: He was raised in a plains tribe. His mother was a soldier and died while he was still young. River was left his mother's suit of armor and trained in its use and care. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Flaws: Shy. Bonds: Adventurer, Nature, Military. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 13)
Armor Class 13
Hit Points 62 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Aquamarine (1400 gp). Obsidian (5 gp). Tiger eye turquoise (5 gp). Pink diamond (8000 gp).
Dreali Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Assassin does. His red hair is long and unkept. He has gleaming, smiling violet eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small forest village. Dreali liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Shepherd again; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Euron Grief, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are silver.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of northern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Immigrant, Rich, Adventurer. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 18)
Armor Class 12
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Gold cup set with emeralds (6000 gp). Carved bone or ivory statuette (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (500 gp). Jeweled anklet (2000 gp). 1 Medium magic item. 1 Medium magic item.
Thomas Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer, Job. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Lapis lazuli (6 gp). Alexandrite (300 gp). Carnelian (20 gp). Deep blue spinel (300 gp).
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