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NPC Generator

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Lvl.
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Advanced [show]


Carrie Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His long silver hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He is a Lycanthrope in disguise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Professionalism, Logical. Bonds: Poor, Adventurer, Criminal record. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Carrie Yaeldrin, Male Elf Ranger 5
Medium (5'4") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears bulky tan painted plate armor. His beige fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

River Of Spirit, Male Tabaxi Warrior 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seven In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. He has dyed his greying black fur a little too much giving a sharp black color. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Seven was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He's attracted to the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism. Bonds: Nature, Enemies, Has a crush. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Seven In the Storm, Male Tabaxi Barbarian 9
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Lapis lazuli (11 gp). Banded agate (11 gp). Onyx (40 gp). Smoky quartz (40 gp). Silver pearl (70 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy tan suit. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Kilvar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kilvar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Adept 3
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 9 (-1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. 1 Simple lock. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs

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