Shamash Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy black pantaloons and a tan scarf. He keeps his long brass crest kept up in a rat tail. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the north. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He has worked as a Stableman like his father before him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Mundane. Bonds: Poor, Job. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
Thervan Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tattered old clothes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small desert village. Through the years after Thervan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Thervan's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Forgetful, Addict. Bonds: Nature. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 71 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Halfling, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 2000 gp. Freshwater pearl (6 gp). Zircon (60 gp). Moss agate (6 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan trousers with violet and blue striped suspenders. He wears various colorful collared shirts. His orange fur is smooth and relatively long. His blue eyes peer out from beneath his small tan hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Pelt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Artistic. Flaws: Shy. Bonds: Slave, Adventurer, Debt. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp.
Geoffrey Compton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. His red hair has been sun bleached extensively. This green eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Geoffrey's homeland. Geoffrey decided to take the middle way and become a bodyguard. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and to be a unemployed again
Ideals: Joker, Fighting. Bonds: Immigrant, Job, Mentor. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
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