Rurik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear green tank tops with white pants. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. This gray eyed northerner is not easily forgotten.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Rurik grew up listening to his father's many stories. Rurik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp.
Henry Abram, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red coat over a grey low-cut shirt, and a small hat upon his head. He wears his silver hair up in a very large beehive style do. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic, Justice, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 sp. Violet garnet (1400 gp). Peridot (80 gp). Black star sapphire (1100 gp). Red garnet (140 gp).
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Shoemaker. He keeps his silver hair in a pixie cut. His eyes are likewise gray. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: Gilthur was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He became a Shoemaker soon after.
Motivation: He feels the way he acts is they only way to get by in the world; and wants a kiss
Ideals: Impeccable. Bonds: Job, Poor, Attractive, Has a crush. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 500 gp.
Balimaar Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has a slight overbite and is overall scrawny. His hair is golden and curly. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 300 gp. Obsidian (16 gp). Lapis lazuli (16 gp). Star rose quartz (40 gp). Rock crystal (40 gp).
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