Krakhorn Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing grey shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has moderate length silver hair. He has brown eyes and a grey hat with a green feather.
Personality: Calm and collected, he is a well trained Baker. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a Stableman, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Baker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. Red-brown spinel (40 gp). 1 Masterwork Common Melee.
Borun Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his chestnut hair in a pixie cut. His blue eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a criminal king-pin and mafia family Borun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Borun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He wants revenge against giants.
Ideals: Entrepeneur, Athletic, Gifted. Bonds: Enemies, Criminal record. Occupation: Blacksmith
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 101 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. White opal (700 gp). Zircon (60 gp). Tourmaline (80 gp). Amber (80 gp). Eye agate (4 gp).
Fenriz Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His red hair is knotted and matted. His silver eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a slaver, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fenriz's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1100 gp.
Anselm Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His chestnut hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader father left him crippled. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Rich, Family. Occupation: Barber
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 12000 cp. Smoky quartz (60 gp). Bloodstone (60 gp). 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!


