Tharivol Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly golden, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Tharivol hails from a village terrorized by gnolls. Tharivol was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tharivol decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Opinionated. Flaws: Insane. Bonds: Adventurer, Criminal record, Enemies. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Eiravel Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered white stockings. He is physically well-built. His blonde hair is knotted and matted. His brown eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Artistic, Optimist. Flaws: Impulsive. Bonds: Nature, Has a crush. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Hobart Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Hobart was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hobart decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Opinionated. Flaws: Disease, Mundane. Bonds: Criminal record. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 180 pp.
Lûgnak Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. With bright silver hair and a scraggly beard. He has violet eyes and a blue hat with a grey feather.
Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Shoemaker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. Alexandrite (1400 gp).
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