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NPC Generator

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Advanced [show]


Eiravel Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, and he perpetually has his sword ready. His hair is chestnut and curly. His gray eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by giants. Eiravel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To share knowledge with the world; and his religion dominates his actions

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Eiravel Martell, Male Half-Elf Monk 9
Medium (5'6") Half-Elf, True Neutral (CR 9)
Armor Class 13
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6

Possessions: 1900 gp.


Social Check DCs


Aramil Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a blue and green handkerchief worn on his left side. His hair, while still mostly golden, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Bowyer business at a young age. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aramil's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.

Motivation: He is unsatisfied with his job; and to end his boredom

Ideals: Pacifist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Aramil Tiltathana, Male Elf Aristocrat 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 6 (-2)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp. Amber (80 gp). Banded agate (12 gp). Jasper (60 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Balimaar Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He is bristling with hidden weapons, mostly halberds and whips. His tied-back hair is red. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Balimaar Hardy, Male Half-Elf Warrior 6
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Eye agate (10 gp). Carnelian (70 gp).


Social Check DCs


Ildrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length black crest. His eyes are gold.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with poetry.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Ildrex Orexijandilin, Male Dragonborn Wizard 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)19 (+4)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 190 gp.


Social Check DCs

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