Sapply Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Sapply was born on a far eastern island where he grew up under the tutelage of his father, an expert Animal Trainer. He was granted druidic powers by his dying sister.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Slave. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Masterwork Light steel shield.
Nordak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He has a moderate pudge and is not very fit. His silver hair is thinning but still full. This amber eyed northerner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His father raised him in a mountain cabin. A gifted student he started as a Scribe, but he got bored and became a Slave Trader. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and wants his loneliness to end
Flaws: Shy. Bonds: Rich, Nature, Job, Has a crush. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 120 gp.
Silvo Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His brown hair is cut jaggedly and amateurishly. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Herbalist
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Star ruby (400 gp). Onyx (60 gp). Sard (60 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.
Ahrim Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. His hair is short and brown. This gold eyed southerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. In his 12th year, his parents were killed by a dire rats raid, leaving Ahrim alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud.
Ideals: Joker. Flaws: Selfish. Bonds: Slave, Adventurer, Enemies. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 71 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 100 pp. Carnelian (60 gp). Blue sapphire (800 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Golden yellow topaz (700 gp). Bloodstone (60 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

