Thradal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man dresses in blue turtlenecks beneath a grey coat with green slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.
Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 20 (+5) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt.
Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Butcher. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Flaws: Addict, Fearful. Bonds: Rich, Job, Nature, Religious. Occupation: Butcher
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Igden Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Painter profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Igden managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Freshwater pearl (7 gp). 1 Masterwork Common Ranged Weapon.
Oloric Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears skinny pants and wears a pastel and grey robe with the hood down. His golden hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Oloric was born with his mother's beautiful face. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Enemies, Family. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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