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NPC Generator

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Advanced [show]


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man is dressed in earthy colors with a green and grey handkerchief worn on his left side. His golden hair is cut short with large spiked bangs in the front. He has hazel eyes and a green hat with a grey feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to reunite with his old friends

Ideals: Athletic. Flaws: Racist, Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Anselm Ramsey, Male Human Fighter 10
Medium (5'2") Human, True Neutral (CR 10)
Armor Class 10
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Insight +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: Sard (50 gp).


Social Check DCs


Kildrak Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'1" and wears a fancy grey suit. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: Born to a Body Guard, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Crown-heir soon after.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Kildrak Steelfist, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 370 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Breastplate.


Social Check DCs


Habor Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy chestnut hair. His eyes are white and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and regain custody of his son

Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Baker

Voice: Russian accent

Attributes [hide]

Habor Bedlam, Male Tiefling Rogue 1
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 150 gp.


Social Check DCs


Dayereth Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black broad hat and black clothes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Half-Elven people; and to prove his worth to the world

Ideals: Athletic, Entrepeneur, Logical. Flaws: Racist, Impulsive. Bonds: Adventurer. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Dayereth Ilphelkiir, Male Half-Elf Commoner 5
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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