Dayereth Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His golden hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a spice merchant again
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Nature, Job. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Berrian Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His violet eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Passionate, Persistence. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Azzakh Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a white vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest, while still mostly bronze, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Disciplined, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 95 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 1100 pp. Blue star sapphire (1500 gp). Peridot (40 gp). Blue quartz (10 gp). Iolite (40 gp). Jet (70 gp). Obsidian (10 gp). Amber (70 gp). Blue-white diamond (5000 gp). Violet garnet (1100 gp). Fiery yellow corundum (1500 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp). Smoky quartz (40 gp). Red-brown spinel (70 gp). Star rose quartz (40 gp). Amber (70 gp). Deep blue spinel (1100 gp). Rhodochrosite (10 gp). Hematite (10 gp). Jasper (40 gp). Hematite (10 gp). Zircon (40 gp). Citrine (40 gp). Chrysoprase (40 gp). Eye agate (10 gp). Bloodstone (40 gp). Deep green spinel (70 gp). Coral (70 gp). Fiery yellow corundum (1500 gp). Sard (40 gp). Black pearl (1100 gp). 1 Medium magic item. 1 Medium magic item.
Ghaliver Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely red suit with white socks and a vest with buckled shoes. His long silver hair is drawn into a two foot long braid. He has gleaming, smiling green eyes.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Ghaliver was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption.
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Aquan, Terran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
