Gormogord Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan costume with the symbols of death on his torso. His brown hair is styled in orderly dreadlocks. His eyes are hazel and catlike.
Personality: Eccentric and domineering, Gormogord will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he's attracted to the pc
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1400 sp.
Zunn Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear red clothing when he does not wear armor. His auburn hair is still thick. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Zunn grew up listening to his mother's many stories. Zunn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
Possessions: 6000 sp.
Bathin Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is portly but not overly obese. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Tiefling culture. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Bathin took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is content; and a strong sense of loyalty to tiefling people
Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Military. Occupation: Barber
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 17 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 500 gp. Hematite (8 gp). Black pearl (1500 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ethereal In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a tan suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy white fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Ethereal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Brass mug with jade inlays (300 gp).
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