Jabbie Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He has a slight overbite and is overall scrawny. His auburn hair is knotted and matted. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: He got into the Cartwright business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Cartwright.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer, Family. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Gimurt Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is still thick. His thin eyebrows rest above his beady violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: Gifted from a young age, Gimurt studied abroad. His childhood dream was to be a Bather, but he was a colossal failure. He was granted divine powers by his dying brother.
Motivation: Sabotage a competitor; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 60 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Halfling, Aquan
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. 1 Minor magic item.
Arannis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. With bright red hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Arannis wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: He got into the Doctor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Disciplined, Philantrophist. Bonds: Immigrant, Job, Adventurer. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Orsik Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and carries greatswords. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Orsik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Alexandrite (900 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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