Krimp Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.
Personality: Krimp speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Krimp enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small island village. Krimp liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Disease, Hedonist. Bonds: Nature. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 12000 sp. 1 Minor magic item.
Nicor Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. He has a moderate pudge and is not very fit. His black hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Nicor was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nicor's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 70 gp.
Roger Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey shirt with thin green vertical stripes and black pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and green eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1900 sp. Eye agate (11 gp). Eye agate (11 gp).
Diggory Bentham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Shipwright
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 gp. Obsidian (14 gp). Blue sapphire (1600 gp).
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