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NPC Generator

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Advanced [show]


Rendar Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful slaver made him what he is. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to half-orc people

Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor, Immigrant. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Rendar Mitchell, Male Half-Orc Ranger 4
Medium (6'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 9
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Star rose quartz (70 gp). Brown-green garnet (120 gp). Rock crystal (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dalgal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He typically wears violet cloth garments or leather armor. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Gifted from a young age, Dalgal studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and he feels kind of lost in life

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Dalgal Eversharp, Male Dwarf Expert 8
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: White opal (800 gp). Deep blue spinel (200 gp). Lapis lazuli (4 gp).


Social Check DCs


Nelkin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. He is physically well-built. His long red hair reaches down to his waist. His eyes are hazel and catlike.

Personality: He has always had a great fascination with Halfling culture. He enjoys reading and quiet.

History: He was raised in a island tribe. His childhood dream was to be a Unemployed, but he was a colossal failure. He has achieved small success as a Tanner.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Logical. Flaws: Racist. Bonds: Nature, Job, Adventurer. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Nelkin Warmwater, Male Halfling Commoner 12
Small (2'11") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 36 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Deception +6, Insight +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 400 pp. Lapis lazuli (8 gp). Tourmaline (90 gp). Chrysoberyl (90 gp).


Social Check DCs


Sammal Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. He has wavy dark red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Bonds: Slave, Attractive, Rich. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Sammal Blessing, Male Tiefling Aristocrat 8
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)15 (+2) 10 (+0)21 (+5)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. Aquamarine (600 gp). Aquamarine (600 gp). Violet garnet (600 gp). Peridot (50 gp). Violet garnet (600 gp). Coral (140 gp). 1 Minor magic item.


Social Check DCs

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