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NPC Generator

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Advanced [show]


Jocelyn Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His silver hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Attractive, Enemies. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Yaeldrin, Male Half-Elf Warrior 15
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 110 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 15 (+2)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. White opal (1100 gp). Onyx (80 gp). Onyx (80 gp). Blue star sapphire (1100 gp). Star rose quartz (80 gp). Obsidian (15 gp).


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. With bright golden hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and to be a butcher again

Flaws: Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Anselm Kirby, Male Human Expert 9
Medium (5'10") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1000 gp. Blue quartz (4 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his rapier ready. He wears his red hair up. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Engraver, Seebo learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He struck the Engraver job and began his own company from there.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Debt. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Seebo Pilwicken, Male Gnome Aristocrat 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Salasar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. His green crest is kept up in a ponytail inside a small hat. He has several tiny emerald earrings on each ear.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Salasar took refuge in the large cave and found the beat up shield and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Bonds: Attractive, Rich, Immigrant, Nature. Occupation: Unemployed

Voice: Sleepy voice

Attributes [hide]

Salasar Umbyrphrael, Male Dragonborn Commoner 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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