Fonkin Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His hair is white and very short. His ears are large.
Personality: Calm and collected, he is a well trained Stylist. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Stylist business at a young age. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fonkin's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item.
Flame On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a blue shirt with thin white vertical stripes and brown pants. His orange fur is still thick. His yellow eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Melee.
Patrick Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is wearing a long, grey cloak. He has a hunchback. His red hair is thinning but still full. His amber eyes are slightly larger than normal.
Personality: Patrick wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record, Enemies. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Immeral Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his rapier. He has a long brown beard with little hanging trinkets. His green eyes are passionate and lively.
Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety.
Flaws: Fearful, PTSD. Bonds: Has a crush, Rich. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 100 gp. Alexandrite (1400 gp). Golden pearl (80 gp).
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