Azdûsh Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of luck on his torso, and sports empty pouches on his belt. He has no hair. His amber eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.
History: Born to a Knight, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Orc compassion; and he wants nothing more than to rejoin the army
Flaws: Ugly, Insomniac, Racist. Bonds: Military, Poor. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 105 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: Onyx (60 gp). Star rose quartz (60 gp). Pink pearl (130 gp). Malachite (5 gp). Citrine (60 gp). Citrine (60 gp). Rock crystal (60 gp). Alexandrite (1200 gp). Deep blue spinel (1200 gp).
Brottor Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His black hair is drawn into a tight pony tail with a clover scrunchie. His fierce brown eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.
History: Born in the north to a Shepherd, Brottor learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Shepherd.
Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult
Flaws: Terse. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Backpack.
Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a black tunic with yellow highlights, and long tan pants that bunch up around his shoes. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Bonds: Job, Rich, Immigrant, Has a crush, Slave. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Left-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'2", this man has the majority of his body covered in plate. He has done his best to style his lavender fur to look like a famous performer. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Left-Handed was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Left-Handed's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 5000 sp.
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