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NPC Generator

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Advanced [show]


William Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His golden hair is knotted and matted. His brown eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: William lived on a farm with his father, near the main road leading to a nearby town. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Poor, Family, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

William Feeny, Male Half-Elf Monk 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. Jade (80 gp). White pearl (80 gp). Blue quartz (15 gp). Jasper (30 gp).


Social Check DCs


Gell Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing colorful clothing, dressed as a Miner. He is tall, broad shouldered and powerfully built. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Shoemaker, who enjoyed hunting, Gell was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Selfish, Depressed. Bonds: Nature, Adventurer. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Gell Norton, Male Half-Orc Commoner 7
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)13 (+1) 9 (-1)14 (+2) 9 (-1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Orc, Goblin, Halfling
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 1100 gp. Sapphire pendant on gold chain (800 gp).


Social Check DCs


Tod Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An older man who likes to wear tan tank tops with blue pants, he is not a threatening figure. He keeps his red hair in a flapper bob. His eyes are blue and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and sabotage a competitor

Flaws: Ugly, Impulsive, Mundane. Bonds: Job, Family. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Tod Tealeaf, Male Halfling Monk 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Fabien Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He wears his black hair up in a very large beehive style do. His green eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: Born in the east his family was never financially stable. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Wants a kiss; and regain custody of his son

Ideals: Joker, Philantrophist. Bonds: Poor, Family, Has a crush. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Fabien Horcusporcus, Male Gnome Ranger 13
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 101 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)19 (+4)
Skills History +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 4000 gp. Rose (20 gp). Zircon (20 gp). Rock crystal (20 gp). Chrysoprase (20 gp). Iolite (20 gp). Fiery yellow corundum (1000 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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