Adrik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears a black tunic with brown highlights, and long tan pants that bunch up around his shoes. He has styled his blonde hair well, parting it to the left. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Adrik's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Adrik studied abroad. After coming to the age of reason, Adrik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Celestial, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 330 gp.
Emerald Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with red highlights, and long pastel pants that bunch up around his shoes. He is bristling with hidden weapons, mostly clubs and shortbows. His gray fur is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: He is content; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Flaws: Selfish, Mundane. Bonds: Criminal record, Religious, Rich. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Amethyst (160 gp). Aquamarine (800 gp). Sardonyx (60 gp).
Dagger Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His red fur, when down, is lengthy. This green eyed westerner is not easily forgotten.
Personality: Dagger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Impeccable, Logical. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Hematite (5 gp).
Purban Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a faded coat and loose pants complete with broad hat. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Purban has worked very hard to control his curse. He now mingles about in high society.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 20 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 90 pp. Brown-green garnet (70 gp). Deep blue spinel (1200 gp). Black star sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item.
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